Come to lecture on gamification this afternoon

Join us for a research seminar, “Gamification of STEM Courses in Higher Education,” presented by a math faculty candidate, today (Tuesday) from 3 to 4 p.m. in EHS 125.

While the word “gamification” may sound like it means playing games in class, it means something entirely different: the infusion of game principles into an otherwise non-game situation.

Gamification is the addition of game elements, mechanics, and principles to non-game contexts – the classroom, for example. Gamified settings are becoming more and more popular in non-classroom contexts, and this research specifically looks at what it might take to gamify an undergraduate STEM course, including advantages, disadvantages and challenges.

Questions? Contact Adina McConaughey (amcconaughey@georgefox.edu).

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