{"id":1040,"date":"2012-11-15T05:54:18","date_gmt":"2012-11-15T05:54:18","guid":{"rendered":"http:\/\/beta.dminlgp.com\/playing-for-the-patch\/"},"modified":"2012-11-15T05:54:18","modified_gmt":"2012-11-15T05:54:18","slug":"playing-for-the-patch","status":"publish","type":"post","link":"https:\/\/blogs.georgefox.edu\/dlgp\/playing-for-the-patch\/","title":{"rendered":"Playing for the Patch"},"content":{"rendered":"<p>It was like Christmas morning.\u00a0 Out of nowhere my parents decided to surprise my brother, sister and I on a whim.\u00a0 For six months we had been asking, not really, more like begging our parents to buy us an Atari 2600.\u00a0 As a ten year old in 1982, I thought it was the coolest game system to have ever graced the planet with it&#8217;s presence.\u00a0 Now, all of a sudden, it was in our living room.\u00a0 I honestly thought I was in a dream.\u00a0 Shortly after hooking the system up to our 25inch floor model console TV we were off and playing. Notice I didn&#8217;t say gaming.\u00a0 Games like PacMan, Space Invaders, Combat and Donkey Kong were all among the special gift that night.\u00a0 However, after beginning to play one game stood out among all those we were trying to conquer.\u00a0 <strong>Pitfall!\u00a0<\/strong> <\/p>\n<p><img decoding=\"async\" src=\"http:\/\/media.tumblr.com\/tumblr_mdiknlgbCl1rvyiy6.jpg\" \/><\/p>\n<p>I was immediately hooked to this 1982 classic arcade game made by Activision.\u00a0 Game after game that night I was determined to beat the system.\u00a0 While playing, my brother was reading the game pamphlet to me.\u00a0 It must have been quite the scene.\u00a0 All of a sudden my brother exclaimed, &#8220;If you beat the game by reaching 10,000 points, you can take a Polaroid of of the screen and then send it to Activision to become part of their club.\u00a0 Better yet, they send you a patch.&#8221;\u00a0 I remember thinking, <strong>game on!<\/strong><\/p>\n<p>This past week while reading A Social History of The Media by Asa Briggs and Peter Burke I was struck by the concept of media convergences during the early years of personal computers.\u00a0 More specifically in an article titled <strong>&#8220;A New Era in Computation&#8221;<\/strong> found in Daedalus, the journal of the American Academy of Arts and Sciences speaks of a direct link which was forged between early personal computers and entertainment.\u00a0 Entertainment, mainly in the form of video games.\u00a0 While reading this work three main convergences began to emerge.<\/p>\n<p><strong>The Shaping of a Generation<\/strong><\/p>\n<p><strong>Convergence of the arcade and home&#8230;<\/strong>\u00a0 For years those who wanted to play video games needed to leave their homes and drive to an arcade.\u00a0 Often located in a mall or bowling alley.\u00a0 Arcades not only forced people to become mobile but also required money for their gaming machines to be played.\u00a0 A quarter was like magic.\u00a0 Insert and play away.\u00a0 Now, all of a sudden the arcade was in your very living room.\u00a0 No driving, no money, no hours of operation needed, simply limitless play.<\/p>\n<p><strong>Convergence of TV and gaming system&#8230;<\/strong>\u00a0 Since the 1950&#8217;s many middle class families would sit down after a long hard day of work and watch television together.\u00a0 Like it&#8217;s predecessor before, the radio, families would huddle around the TV.\u00a0 Now, this same TV was turned into a modern day arcade.\u00a0 What was fairly simple and mono-directional in its communication, now became complex and interactive.\u00a0 What was once meant for one form of use was now being argued over for control due to options.<\/p>\n<p><strong>Convergence of time and space&#8230;\u00a0<\/strong> All I can remember of the 1970&#8217;s is playing outside.\u00a0 Kick the can, ghost in the graveyard, hide and seek, climbing trees, riding bike and swimming in the near by pond is simply all I can remember.\u00a0 I remember the 1980&#8217;s a little differently. Mainly, by my mom yelling at me to get off the Atari and go outside and play.\u00a0 If I had a quarter for every time she made that statement, I&#8217;d be a rich man.\u00a0 Physical mobility gave way to being stationary.\u00a0 Time which was spent connected to nature now gave way to two dimensional objects on a screen.<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/media.tumblr.com\/tumblr_mdikok8jZk1rvyiy6.jpg\" \/><\/p>\n<p>Nicholas Bushnell understood the concept of converging these two media.\u00a0 Nicholas in 1974 developed a video game by the name of &#8220;Pong&#8221; driven by a small microprocessor which could be hooked up to your TV.\u00a0 By 1980, Bushnell&#8217;s newly formed company Atari grossed over 100 million dollars by simply merging video games with very basic home computers.\u00a0 Little did I know how much I was being shaped by the merging of technologies.<\/p>\n<p>Well, our first night with the Atari ended abruptly.\u00a0 Before I could conquer Pitfall, my mom was yelling for my brother and I to go to bed.\u00a0 However, three weeks later, a few more games under my belt, quite a bit more experience and a Polaroid in hand.\u00a0 I beat the game.\u00a0 The patch was forever mine.\u00a0 I know, crazy!<\/p>\n<p><strong>How have you been shaped by merging technologies?<\/strong><\/p>\n<p><strong>By the way, I still have two of these systems in my attic!<br \/><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>It was like Christmas morning.\u00a0 Out of nowhere my parents decided to surprise my brother, sister and I on a whim.\u00a0 For six months we had been asking, not really, more like begging our parents to buy us an Atari 2600.\u00a0 As a ten year old in 1982, I thought it was the coolest game [&hellip;]<\/p>\n","protected":false},"author":47,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[1],"tags":[389,2],"class_list":["post-1040","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-briggs","tag-dminlgp","cohort-lgp3"],"acf":[],"_links":{"self":[{"href":"https:\/\/blogs.georgefox.edu\/dlgp\/wp-json\/wp\/v2\/posts\/1040","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.georgefox.edu\/dlgp\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.georgefox.edu\/dlgp\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.georgefox.edu\/dlgp\/wp-json\/wp\/v2\/users\/47"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.georgefox.edu\/dlgp\/wp-json\/wp\/v2\/comments?post=1040"}],"version-history":[{"count":0,"href":"https:\/\/blogs.georgefox.edu\/dlgp\/wp-json\/wp\/v2\/posts\/1040\/revisions"}],"wp:attachment":[{"href":"https:\/\/blogs.georgefox.edu\/dlgp\/wp-json\/wp\/v2\/media?parent=1040"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.georgefox.edu\/dlgp\/wp-json\/wp\/v2\/categories?post=1040"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.georgefox.edu\/dlgp\/wp-json\/wp\/v2\/tags?post=1040"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}